Bill had already tried them a few times and wasn't convinced so he was using us as guinea pigs. Even from Bill's introduction I was becoming very sceptical especially when he announced that there is only one general in a force so no historical nonsense like Brigadiers or wing commanders. The biggest problem with this was that all orders are issued by cards, in fact the whole game is run by cards so not sure if the rules have been produced for having games or for selling cards as there seems to be quite a lot of them and for a multi-player games like the one we were having we should have had a pack of cards for each two players.
British right flank
American left flank
Virtually all the action in this battle took place between these two flanks of the battle mainly due to the deficiencies of the command system. To get troops to move they all have to be of the same type and within 4" of each other and depending on how far they were from the commander you might have to use a number of cards to get the order through. If that wasn't bad enough it also meant that no other troops could move, rally off disruption points or even fire your artillery at long range as they all took order points.
The Americans guns only managed to fire twice in the whole game despite having a large number of targets in range as in most moves we were having to rally off disruption points which meant we couldn't do anything else so the two of us ended up commanding the one flank of the battle whilst the other flank virtually did nothing. The British players also had the same problem and their left flank only managed to get moving towards the end of the battle and neither sides cavalry managed to move at all.
British advance to close range
Unfortunately for the American army the dice rolling of Mr Ray and myself was especially bad even by our standards whereas Colin keep rolling more than his fair share of 5's and 6's which meant we struggled to inflict casualties on the British and take our own disruption markers off. Because of our difficulties this meant the Brits could spend time to get their left flank moving forward but they probably wished they hadn't as they ended up losing a couple of Hessian units. This now took their army morale down to 4 which was also the same as the Americans but in the next move the Americans lost another two units which took our morale to 0 which ended the game.
Just about the final moment as the last American infantry unit got blown away
and only left the artillery and cavalry on this flank
Mr Ray and myself just before the final dice rolls
In the end we had an enjoyable game but I think that was more to do with the company than the rules which might work better for standard European battles rather than American ones. The short range volleying part of the game worked OK it's the limitations of the command system that lets the game down in my personal view and stop the use of historical tactics of using cavalry wings and supporting troops. I did wonder if we were using the rules wrongly but we had Dave Patterson with us at the beginning of the game who rates the rules highly so I guess we used them correctly.